Jul 11, 2005, 06:26 PM // 18:26
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#101
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Wilds Pathfinder
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Quote:
Originally Posted by Xue Yi Liang
To be more specific - I'm even having a much tougher time gathering even some common raw materials, if you can believe that. And it's not just one spot but it's in at least 7 different areas that I frequent. I'd honestly rather pay some income tax on my earnings rather than see my diverse sources of revenue crippled.
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I'm sure it will go away.
And I believe in this method you describe. I started using this method by farming the ONLY spot I could really farm at the time, and then trying an expert salvage on some of the items to get some good rares. Now I'm still at it. One thing I have noticed, however, is since I started running this area, when I try to expert salvage into rare materials, I seem to get worse results than normal. That is, only 1/6 of the times I try for rare materials, I get them, whereas when I first started the odds were closer to 1/3.
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Jul 11, 2005, 06:53 PM // 18:53
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#102
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Jungle Guide
Join Date: May 2005
Location: Northern CA
Guild: Outlaws of the Water Margin
Profession: Mo/Me
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I hope so too.
Maybe it's just a coincidence and/or my natural paranoia at work. But the decline has been pretty dramatic for me wherever I'm playing.
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Jul 11, 2005, 09:02 PM // 21:02
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#103
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Ascalonian Squire
Join Date: Jul 2005
Guild: Pirates of Blountville
Profession: N/Me
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Question
Hello, I am relativitely new to this farming raw materials and FOW runs, could someone please answer these few questions...
where would a lvl 20 N/ME Farm and with what skills??
where is this FOW and is it a city and where do i go for the runs?
what are the max dmg on all weapons?
Is a max damage weapon with no mods worth anything? if so how much?
is there a sellers guideling for selling modded weapons?
Last edited by InFeStEd; Jul 11, 2005 at 09:08 PM // 21:08..
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Jul 11, 2005, 09:07 PM // 21:07
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#104
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Wilds Pathfinder
Join Date: Jun 2005
Profession: W/Mo
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1. not sure
2. you can go from the temple of ages
3. yup, there is a guide floating around.
http://www.guildwarsguru.com/content...ies-id1275.php
4. usually from anywhere between 500g to 2k depending on the type and looks of the weapon; not to mention how bad someone may want it if its a storm bow or something like that.
5. not really, just go to the big cities and watch the trade channels for demands.
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Jul 11, 2005, 09:11 PM // 21:11
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#105
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Ascalonian Squire
Join Date: Jul 2005
Guild: Pirates of Blountville
Profession: N/Me
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what is a good build to farm with... Class and skills? *generally easiest or best to use*
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Jul 11, 2005, 09:18 PM // 21:18
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#106
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Wilds Pathfinder
Join Date: Jun 2005
Profession: W/Mo
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Quote:
Originally Posted by InFeStEd
what is a good build to farm with... Class and skills? *generally easiest or best to use*
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if you want to do a lot of solo farming, a lot of people use mo/anything for the smite skills. there are also a bunch of w/mo builds that you could find. for the underworld, there is no soloing there because of the difficulty, but you'll find a lot of r/anything groups for a ranger's trapping skills.
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Jul 11, 2005, 09:29 PM // 21:29
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#107
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Ascalonian Squire
Join Date: Jul 2005
Guild: Pirates of Blountville
Profession: N/Me
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describe
could you describe this monk smiting build?
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Jul 11, 2005, 09:45 PM // 21:45
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#108
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Wilds Pathfinder
Join Date: Jun 2005
Profession: W/Mo
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Jul 12, 2005, 01:36 AM // 01:36
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#109
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Krytan Explorer
Join Date: May 2005
Location: Michigan
Guild: Gangstas in the Hood [HooD], The Impossible is Possible [DUPE]
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ya on page four second to last post a guy talks about the economys flaw, if u havent figured it out the fissure armor is running 1,000,000+ gold and that is ridiculous,
ectoplasm req15 per peice shard req 15 per peice gold req 15k per peice
1 ectoplasm=10k * 15 =150k per peice in ectoplasm
1shard=3k *15=45k per peice in shards
15k laborers fee for crafter
each peice is running appx 210k from what i understand, not quite sure if that is the req for each peice but still 5peices ur talking 1,000,000 gold a set if ur lucky
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Jul 12, 2005, 01:43 AM // 01:43
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#110
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Pre-Searing Cadet
Join Date: Jul 2005
Profession: R/E
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i've seen a wicked ele/monk that did a farming video...he was taking down groups of level 24 by himself...had fire and engery storage maxed out and had healing very high as well....this guy was awesome to say the least...just another thought of a build
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Jul 12, 2005, 01:44 AM // 01:44
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#111
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Krytan Explorer
Join Date: May 2005
Location: Michigan
Guild: Gangstas in the Hood [HooD], The Impossible is Possible [DUPE]
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sounds cool wheres the video link?
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Jul 12, 2005, 05:05 AM // 05:05
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#112
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Academy Page
Join Date: Jun 2005
Location: NC
Guild: Omnipotent Nomadic Empire [ONE]
Profession: W/R
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What is the best/easiest/fastest place to farm. Ettins are a bit too tough. Even at 20.
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Jul 12, 2005, 05:10 AM // 05:10
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#113
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Jungle Guide
Join Date: May 2005
Location: NC
Guild: DKL
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The Grawl outside Port Sledge. Easy for my Mo/Me. I feel safe pointing this out now as they seem to have already nerfed this area hardcore.
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Jul 12, 2005, 05:24 AM // 05:24
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#114
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Frost Gate Guardian
Join Date: Jul 2005
Profession: W/Mo
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Is there even a decent place for a lvl 20 W/E to farm? Curious to know as I would like to make $$$ myself rather than asking people if they have the cash to spare.
Any help will be greatly appreciated.
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Jul 12, 2005, 06:14 AM // 06:14
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#115
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Wilds Pathfinder
Join Date: May 2005
Location: Ontario, Canada
Guild: Exalted Legionnaires [ExL]
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One tip for many of you who aren't thinking...
Today I ran into about 9 people who thought farming alone, in tough areas; even though it takes a long time, is better than having another member as support to greatly enhance the speed of the runs. They're too caught up trying to get the most out of a single run. If you farm and depend on how much you get per run, you're most likely cutting yourself short of good profit.
Let's say for example, you go alone, and you do a run that takes approx 40 min. You receive 1k in total from that run. THEN, you go on a run with a partner, who increases the killing speed and likelyhood of survival. You complete the run in 10 minutes, and you each wind up with 500g.
In the time taken to perform a single run to make 1k alone, you could have EACH made 2k instead. Furthermore, your chances for great drops increase. Let me explain what I mean:
Your current chance of finding a rare max damage chaos axe is 1/10 let's say. You complete a run every hour while alone, but complete a run every 20 minutes with a partner. That means on average, your chances of finding a chaos axe, farming alone, is once every 10 hours of straight farming (remember that). When farming with a partner, your chances of finding a chaos axe in a run is 1/20, since the chances are cut in half. However, since you complete a run every 20 minutes, you can complete 3 runs in an hour. Making your chances 3/20.
Travelling alone will yield a chaos axe every 10 hours, and if you multiply the number of runs done in an hour with a partner... that makes your chances 30/20. So, in short, the chance to find a rare chaos axe every 10 hours:
Alone (100%)
Partner (150%)
Which sounds more promising? FURTHERMORE, your chances of survival are greatly heightened as well! You would be lying if you said that you've NEVER failed a farming run before. This can help prevent those in many cases.
Forget everything that has to do with money/items per run, and think about money/items per HOUR. I'll list a bunch of pro's to travelling with a partner.
-More money per hour
-More rare items per hour
-More runes, upgrades, and the like, per hour, which means more unlocks for pvp per hour.
-Greater chance of survival
-Not so boring
-Allows you to farm in places with higher level monsters than you could do alone.
I think I've even missed a few things I was going to list... Well thanks for reading, and ps. The drop rates, duration of runs, and type of items listed are for example only, I'm not sure if there are actual runs that fit those terms exactly.
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Jul 12, 2005, 06:21 AM // 06:21
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#116
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Ascalonian Squire
Join Date: Jul 2005
Profession: R/N
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geez i've never even get to reach the 2k mark and have great difficulties trying to make a 2nd piece of fur eq for my ranger
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Jul 12, 2005, 06:42 AM // 06:42
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#117
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Wilds Pathfinder
Join Date: May 2005
Location: Ontario, Canada
Guild: Exalted Legionnaires [ExL]
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Don't even bother with using Fur Squares until you're very very far into the game. It's money consuming. You could be selling those fur squares at 350g a piece. As stated before, don't worry too much about armor early on. I'd say wait til the Henge of Denvari before you focus a lot on armor. (can hardly keep my eyes open, I bet I've misspelled half the words up there)
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Jul 12, 2005, 08:33 AM // 08:33
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#118
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Jungle Guide
Join Date: May 2005
Location: Northern CA
Guild: Outlaws of the Water Margin
Profession: Mo/Me
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Quote:
Originally Posted by Dahl
Forget everything that has to do with money/items per run, and think about money/items per HOUR. I'll list a bunch of pro's to travelling with a partner.
-More money per hour
-More rare items per hour
-More runes, upgrades, and the like, per hour, which means more unlocks for pvp per hour.
-Greater chance of survival
-Not so boring
-Allows you to farm in places with higher level monsters than you could do alone.
I think I've even missed a few things I was going to list... Well thanks for reading, and ps. The drop rates, duration of runs, and type of items listed are for example only, I'm not sure if there are actual runs that fit those terms exactly.
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With all due respect - comparing solo farming with team farming is comparing apples and oranges. The build and strategy of solo farming is entirely different. If I farm with a partner (and I've done heaps of that, too) it doesn't always equate to a quicker run. It really depends on the particular area and the player classes involved.
I daresay there are some regions I farm faster as a solo (I know because I've done them duo as well). And in a couple of areas I have solo builds that give me a greater chance of survival than if I had to team. Sounds completely illogical but the reason is quite simple:
1. One of my solo monk builds depends on all combatants attacking one person (myself) - if there are 2 targets then my effectiveness as a smiter is wrecked. I point this out to show that having 2 people doesn't necessarily mean double the firepower.
Even if the other person decides to tank (and I've tried this many times with many different partners) - I'm delegated to be either a pure healer/protector - in which case my protection depends on 1 tank to block 3-5+ opponents, or I'm dividing my attributes to cover some degree of smite ability for self defense - which means I'm going to be less effective as both a smiter and a healer.
You might argue that there's a way to balance these aspects - and you may be right. But that warrants designing a new build just for duo farm runs. All I'm saying is that it's not that simple.
2. In a solo build you have the advantage of one extra slot since you don't need to equip a rez. One extra slot is a TREMENDOUS advantage - it's not just a matter of having one more skill - an extra slot virtually adds another dimension to possible build strategies.
I'm not saying solo is always more effective - because that's definitely not true. Soloing is most effective when the area, it's enemies and geography have been studied and dissected. Good farming is all about knowing the lay of the land. In unfamiliar territory (e.g. quests and missions) soloing is almost always suicide.
So, if duo farming works better for you, go for it. I'll stick to what's effective for me.
Last edited by Xue Yi Liang; Jul 12, 2005 at 08:56 AM // 08:56..
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Jul 12, 2005, 09:35 AM // 09:35
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#119
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Draconic Rage Incarnate
Join Date: Apr 2005
Location: Iowa
Guild: Alphahive
Profession: R/A
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Quote:
Originally Posted by Xue Yi Liang
With all due respect - comparing solo farming with team farming is comparing apples and oranges. The build and strategy of solo farming is entirely different. If I farm with a partner (and I've done heaps of that, too) it doesn't always equate to a quicker run. It really depends on the particular area and the player classes involved.
I daresay there are some regions I farm faster as a solo (I know because I've done them duo as well). And in a couple of areas I have solo builds that give me a greater chance of survival than if I had to team. Sounds completely illogical but the reason is quite simple:
1. One of my solo monk builds depends on all combatants attacking one person (myself) - if there are 2 targets then my effectiveness as a smiter is wrecked. I point this out to show that having 2 people doesn't necessarily mean double the firepower.
Even if the other person decides to tank (and I've tried this many times with many different partners) - I'm delegated to be either a pure healer/protector - in which case my protection depends on 1 tank to block 3-5+ opponents, or I'm dividing my attributes to cover some degree of smite ability for self defense - which means I'm going to be less effective as both a smiter and a healer.
You might argue that there's a way to balance these aspects - and you may be right. But that warrants designing a new build just for duo farm runs. All I'm saying is that it's not that simple.
2. In a solo build you have the advantage of one extra slot since you don't need to equip a rez. One extra slot is a TREMENDOUS advantage - it's not just a matter of having one more skill - an extra slot virtually adds another dimension to possible build strategies.
I'm not saying solo is always more effective - because that's definitely not true. Soloing is most effective when the area, it's enemies and geography have been studied and dissected. Good farming is all about knowing the lay of the land. In unfamiliar territory (e.g. quests and missions) soloing is almost always suicide.
So, if duo farming works better for you, go for it. I'll stick to what's effective for me.
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That was an excellent post, and I agree with everything you said for the most part. I too find myself much more successful farming solo than when I try to team. I do believe there are places/builds/mobs that are much better suited to team farming than solo though.
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Jul 12, 2005, 09:40 AM // 09:40
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#120
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Banned
Join Date: Jul 2005
Location: Wisconsin-Good'ol hick state :D lol
Guild: Spirit of Corstar
Profession: W/Mo
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WHeres the best spots for farming lol... im poor as hell now. i had 500k dropped to 60k. =( I made 500k cuz i found a 15%^50% 8 req dragon sword in River but i cant solo that lol... not even with henchies i was just lucky =(
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